#include"Ray.h"

/////////////////
//include
/////////////////

/////////////////
//prottype
/////////////////

/////////////////
//const
/////////////////


Ray::Ray(Vector3D start,	Vector3D end)
{
	this->start = start;
	this->end = end;
}
Ray::~Ray()
{
}

Vector3D Collision(const Ray&  ray)
{
	return Vector3D();
}